Most clans tend to have the same strategy of, everyone gets together into a mob and attacks the enemy. If both clans do that then it is simply a slugging fest, that can get boring and inefficient. Our clan has several general strategies for warfare, we keep them generalized and add details depending on who we are dealing with. This also keeps us unpredictable, which is invaluable in the rare cases we deal with an intelligent enemy.
Knockout
It is a one chance battle, if you die you are out for the rest of the battle, and so,we encourage you to not throw yourselves at the enemy unless the strategy dictates it.
Surgical Execution
This strategy is used for when the enemy is either equal in power or weaker then us, we quickly remove the enemies best men, it is suggested you accomplish this as quickly as possible to strike at enemy morale. Then once their dead we can slaughter the remaining enemy at our leisure.
The faster this is done the harder the enemy morale is hit, and they are less likely to ask for a rematch. Also, If you notice your own men dying quickly pile onto the enemy that is attacking him, having less casualties assists with the morale.
Morale Breaker
This is used if the enemy is superior to us. In such cases we must rely on illusions to give us opportunities to strike. We quickly hit all the weakest enemies and kill as many as possible, seeing their numbers going down some are likely to panic providing easy kills.
It is recommended that you have some of your best men get into combat with their best to take off the pressure.
If the strategy is not enough to break the enemy, you can apply one of the other strategies on the list.
Knockout 1v1
Occasionally, we use maps that are either partially or entirely made for 1v1 combat only. Such maps actually offer even more strategical and tactical options then normal ones.
Cornered Snake
If our enemy is considerably stronger then us, this strategy provides a means. Quickly pull all men to one spot on the map, it is better if they have their backs to a wall or unreachable area too. Have everyone get very close together in the 1v1 zone, and stay close, some even standing over each other.
When the enemy comes, it is suggested you have your men have ranged or mage gear on hand, they do not have to be skilled, have them shoot someone they can handle, this is to prevent the enemies best troops, who are normally equipped with ranged equipment, from hitting you and then making it so you have to fight them.
Once people are grabbed in, the fighting commences, some people on your side will be ignored if you have clustered together enough, and so, if someone is losing their battle they can quickly run away, making it so, one of the others without a battle can come in and help. If the enemy does not have superior numbers you can drag enemies outside of the 1v1 zone and pile them.
Center
Avoid going to the enemies portal, unless you are vastly superior, instead hold a position at either the center or your own portal. At the center you can hold the line, while also allowing men to sneak behind the enemy.
Hammer and Anvil
Have men stand in the center and hold the line, as the enemy advances on these center troops, have others sneak around behind and come down like a hammer, stuck between two forces, they are likely to panic and do something stupid.
This strategy can also be used in Kill-Count, when the enemy is crushed between your two forces, your line has actually just been advanced up to where the hammer-force was standing when they began to kill the enemy. So, doing this and other strategies in repetition slowly advances you to the enemy portal.
Kill-Count
Kill-count is a continuous battle, allowing players to re-enter the battle after they have died, the goal is to reach a certain number of kills before the enemy does. Morale is a deadly enemy in this battle, most players hardly pay attention to whats going on, and only look at a few things, if you can affect a few things you can devastate their morale.
Mind-Crusher
This is a strategy that can be used for any situation in kill-count. Your main focus is to mass pile the weakest enemies, working your way up from there, if you are fighting someone decently tough, and notice a new weak enemy, pull off and kill them. It is advised that you have a few of your best act as distractions, getting into combat with their best. Unless they are easy kills it is suggested that you only distract them, otherwise they are likely to catch onto the ruse after dying a few times. This strategy destroys their morale, as they see themselves soundly losing
This strategy also has long-term consequences outside the battlefield. The weakest enemies tend to either become bitter towards us or towards their clan and will either join us or swear revenge. Mid-levels and high levels tend to get targeted the least, but still defeated, you will likely get new recruits from these ranks.
Portal-Hoppers
In kill-count the portal provides troops for both sides, and so, the closer you are to your own portal, the quicker reinforcements reach you.
By this logic, a frequently used strategy by many clans is to wait at their own portal.
You wait for the enemy to come to you, you never charge first in this situation, once they reach you, you should turn the momentum, getting ahead on kills the enemy will naturally thin out, if you are getting ahead a good bit on kills, then push forward past enemy line, eventually you may reach a point where you are equal in kills, when that happens, pull back slightly, making it appear like they are winning momentum, otherwise they will pull back too.
In some cases you will push them back to their own portal, this is hard on their morale, but it is also hard for you to maintain that position, you must find your own balance between morale and kills.
Kill-Count 1v1
While a very long, tedious, and generally undesirable type of battle, 1v1 kill-count is still frequently used and strategies must be prepared for the possibility of its use.
Slugging-fest
Pull back to the 1v1 zone, preferably your own portal. Bunch up, much like a boxer does, your attackers(fists) pulled in to take the brunt of the attack. When the enemy reaches you it shall primarily be just like a boxing match, throwing punches at each other, then quickly pulling back in.
How this works is you send men out of the 1v1 zone to pile the enemy, then quickly pull back in before they are piled on. If your men are close to death, instruct them to run, so, that others will be able to assist them. You can also have men come and hit the enemy from the side, in a swing. The enemy may pull back, it is your decision how to respond, if they are a good deal stronger, then it is suggested to just hold position until they charge again.